A downloadable game for Windows

Backstory

Everyone has heard of the old game "Sherlock Holmes und drei Geheimnisse", but now it's been translated and released to a wider audience!

Instructions

Walk around.

Interact with objects.

Maybe solve a mystery (or two).

Controls

Arrow Keys/WASD - Move

Enter/Space - Interact

Escape/Backspace - Menu, Leave Interaction

Notes

  • The email and patreon are real, try them out!
  • Any time you see the question mark or hear the associated noise, a new location has been unlocked.

Spoilers

  • The loading screens are fake, I've updating the game so they don't take as long.
  • To reach the end of the mystery: talk to Musgrave, this unlocks a new location (Manor Hurlstone); at Manor Hurlstone, walk behind the shed, this unlocks a new location (Shed, Interior); talk to the third chest on your right, this unlocks the basement of the shed; in the  basement of the shed, navigate your way to the top right corner and talk to the skeleton.
  • To reach the end of the game/meta-story: You can reach the credits by following the instructions in the response email, but they'll just reveal the last meta-story beat and tell you to press 'end' on the mystery select screen.

Post Mortem

  • My basic idea was "bootleg a game that doesn't exist". That necessitated creating a meta-story about what was "really" going on. Execution is key with that sort of thing, and I don't think I executed very well.
  • Oh boy I tried to do way too much.
  • The build I submitted for judging is somewhat incomplete, the "ending" doesn't really explain anything.
  • It became hard to tell what parts of the "story" I had actually put in the game and which parts were still in my head. In the future, I'll have to find ways of keeping track of this.
  • I found ways to de-scope the game as the jam progressed (and I ran out of time). I like that my design was flexible enough to have 80% removed and still function (probably).
  • A lot of the "narrative" I was going for ended up "outside" of the game proper, in other places, but are still mentioned in the game. I wonder if players will be interested in seeking those out. If they'll even believe the website and email address are real.
  • Without the full story, I'm not sure I took full advantage of the theme. The game as it is probably doesn't match that theme much at all.
  • Thinking about it, the game turned out to basically be a 2D "walking simulator". There were a lot more mechanics and content planned, but I couldn't execute.
  • In week 2 I got really sick, very high fever, etc. I lost about 5 days to that.
  • With 4 days to go, a friend asked me to be a part of their wedding party, at a destination wedding on the last day of the jam. That ate a lot of time.
  • Life happens, you can't design for that.
  • Open-sourcing my code was fun, I sort of got a release rush every time I pushed even the tiniest feature to github.

More information

Published 78 days ago
StatusReleased
PlatformsWindows
AuthorNuclearEagleFox
GenrePuzzle

Install instructions

Run "Sherlock Holmes and the Three Mysteries.exe".

Download

Download
Sherlock Holmes and the Three Mysteries.zip (80 MB)